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Extending MantisBase: the C++ Edition (Part 1 — Setup)
MantisBase C++ Dev Packages Setup Guide
Sep 26
•
Allan Koech
Running Muse Code Models Inside Claude Code: A Setup Guide
Meta shipped its own terminal coding agent, Muse Code, in beta on August 5, 2026, as a direct answer to Claude Code and OpenAI’s Codex CLI.
Sep 14
•
Allan Koech
August 2026
MantisBase v0.4: Reworking the Foundations
For the past few months, we have been reviewing MantisBase development with a particular focus on the hurdles we have accumulated along the way…
Aug 27
•
Allan Koech
Microsoft .NET 10 Updates for Autodesk 3ds Max and Maya
Microsoft has announced that support for .NET 8 and .NET 9 will end on November 10, 2026. After this date, Microsoft will no longer provide servicing…
Aug 12
•
Allan Koech
1
Porting Explode Geometry to Python: Life After MaxPlus
For years, one of the friendlier ways to learn the 3ds Max API in Python was the Explode Geometry sample.
Aug 5
•
Allan Koech
July 2026
Setting Up 3ds Max 2027 SDK Development with Visual Studio 2026
Visual Studio 2026 landed in late 2025, and if you write plugins for 3ds Max, the first question is the obvious one: can I move my development…
Jul 31
•
Allan Koech
1
Singleton to Dependency Injection: A C++ Refactor
Notes from the v0.4.x refactor — why MantisBase is deleting its most convenient global.
Jul 26
•
Allan Koech
MantisBase v0.3.6 Release
A Cleaner, More Consistent API
Jul 1
•
Allan Koech
June 2026
To Port or Not to Port: C++ to Rust, and the Trap of the 90% Demo
Ownership was never in the source code. That's the whole migration — and it's exactly the part the demo skips.
Jun 28
•
Allan Koech
1
May 2026
MantisBase is Moving to Rust
There is no shortage of "rewrite it in Rust" stories on the internet.
May 18
•
Allan K. Koech
April 2026
What’s new in 3ds Max 2027?
Originally posted here:
Apr 13
•
Allan K. Koech
February 2026
MantisBase v0.3.4 — Admin Upgrades, Bug Fixes & Docker Updates
We're shipping v0.3.4 today with a handful of quality-of-life improvements, a cleaner configuration story, and a few important bug fixes.
Feb 26
•
Allan K. Koech
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